decisions = {


##########################################
#### Geldverleiher Trait
##########################################

	become_moneylender = {
		potential = {	

			NOT = {
			has_game_rule = {
				name = flogis_mod_INVEST
				value = vanilla_INVEST
			}
			}
			NOT = { 
				trait = money_lender
			}
			
			is_playable = yes
			age = 16
			prisoner = no
			OR = {
				trait = indulgent_wastrel 
				trait = thrifty_clerk	
				trait = fortune_builder	
				trait = midas_touched
				is_patrician = yes	
			}	
			
		}
		
		allow = {

			age = 16
			prisoner = no
			OR = {
				trait = indulgent_wastrel 
				trait = thrifty_clerk	
				trait = fortune_builder	
				trait = midas_touched
				is_patrician = yes	
			}
			
		}
		
		effect = {
			add_trait = money_lender
			
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 10
				trait = indulgent_wastrel 	
			}
			modifier = {
				factor = 20
				trait = thrifty_clerk	
			}
			modifier = {
				factor = 30
				trait = fortune_builder	
			}
			modifier = {
				factor = 40
				trait = midas_touched	
			}
			modifier = {
				factor = 100
				is_patrician = yes
				
			}			
			
		}
	}


##########################################
#### Geld leihen 1 
##########################################




	borrow_money_merc_1 = {
		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_INVEST
				value = vanilla_INVEST
			}
			}
			NOT = { 
			
				has_character_modifier = borrowed_from_lender_1 
				has_character_modifier = borrowed_from_lender_2
				has_character_modifier = borrowed_from_lender_3 
				has_character_modifier = borrowed_from_lender_4 
				has_character_modifier = borrowed_from_lender_5 

				}
			
		}
		
		allow = {
			
			age = 16
			is_landed = yes
			
				any_playable_ruler  = {
					trait = money_lender
					wealth = 50
					
				}
			
		}
		
		effect = {

		wealth = 300
		prestige = -50
		add_character_modifier = {
				name = borrowed_from_lender_1
				duration = -1
				inherit = yes
			}
			
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				wealth = 0
				war = no
			}
			modifier = {
				factor = 0
				wealth = 200
				war = yes
			}	
			modifier = {
				factor = 20
				wealth = 10
				war = yes
			}
			modifier = {
				factor = 0.03 # Slow it down
			}
		}
	}




##########################################
#### Geld leihen 2 
##########################################




	borrow_money_merc_2 = {
		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_INVEST
				value = vanilla_INVEST
			}
			}

			has_character_modifier = borrowed_from_lender_1 
			NOT = { 
				has_character_modifier = borrowed_from_lender_2
				has_character_modifier = borrowed_from_lender_3 
				has_character_modifier = borrowed_from_lender_4 
				has_character_modifier = borrowed_from_lender_5 

				}
			
		}
		
		allow = {
			
				age = 16
			is_landed = yes 
				any_playable_ruler  = {
					trait = money_lender
					wealth = 50
					
				}
			
		}
		
		effect = {

		wealth = 300
		prestige = -50
		add_character_modifier = {
				name = borrowed_from_lender_2
				duration = -1
				inherit = yes
			}
		remove_character_modifier = borrowed_from_lender_1
			
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				wealth = 0
				war = no
			}
			modifier = {
				factor = 0
				wealth = 200
				war = yes
			}	
			modifier = {
				factor = 20
				wealth = 10
				war = yes
			}
			modifier = {
				factor = 0.03 # Slow it down
			}
		}
	}

##########################################
#### Geld leihen 3
##########################################




	borrow_money_merc_3 = {
		potential = {
				NOT = {
			has_game_rule = {
				name = flogis_mod_INVEST
				value = vanilla_INVEST
			}
			}
				has_character_modifier = borrowed_from_lender_2
			NOT = { 
			
				has_character_modifier = borrowed_from_lender_1 
				has_character_modifier = borrowed_from_lender_3 
				has_character_modifier = borrowed_from_lender_4 
				has_character_modifier = borrowed_from_lender_5 

				}
			
		}
		
		allow = {
				age = 16
			is_landed = yes
				any_playable_ruler  = {
					trait = money_lender
					wealth = 50
					
				}
			
		}
		
		effect = {

		wealth = 300
		prestige = -50
		add_character_modifier = {
				name = borrowed_from_lender_3
				duration = -1
				inherit = yes
			}
		remove_character_modifier = borrowed_from_lender_2
			
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				wealth = 0
				war = no
			}
			modifier = {
				factor = 0
				wealth = 200
				war = yes
			}	
			modifier = {
				factor = 20
				wealth = 10
				war = yes
			}
			modifier = {
				factor = 0.03 # Slow it down
			}
		}
	}

##########################################
#### Geld leihen 4
##########################################




	borrow_money_merc_4 = {
		potential = {
				NOT = {
			has_game_rule = {
				name = flogis_mod_INVEST
				value = vanilla_INVEST
			}
			}
	
		
				has_character_modifier = borrowed_from_lender_3
			NOT = { 
			
				has_character_modifier = borrowed_from_lender_1 
				has_character_modifier = borrowed_from_lender_2
				has_character_modifier = borrowed_from_lender_4 
				has_character_modifier = borrowed_from_lender_5 

				}
			
		}
		
		allow = {
				age = 16
			is_landed = yes
				any_playable_ruler  = {
					trait = money_lender
					wealth = 50
					
				}
			
		}
		
		effect = {

		wealth = 300
		prestige = -50
		add_character_modifier = {
				name = borrowed_from_lender_4
				duration = -1
				inherit = yes
			}
		remove_character_modifier = borrowed_from_lender_3
			
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				wealth = 0
				war = no
			}
			modifier = {
				factor = 0
				wealth = 200
				war = yes
			}	
			modifier = {
				factor = 20
				wealth = 10
				war = yes
			}
			modifier = {
				factor = 0.03 # Slow it down
			}
		}
	}

##########################################
#### Geld leihen 5
##########################################




	borrow_money_merc_5 = {
		potential = {

				NOT = {
			has_game_rule = {
				name = flogis_mod_INVEST
				value = vanilla_INVEST
			}
			}

			
			has_character_modifier = borrowed_from_lender_4 
			NOT = { 
			
				has_character_modifier = borrowed_from_lender_1 
				has_character_modifier = borrowed_from_lender_2
				has_character_modifier = borrowed_from_lender_3 
				has_character_modifier = borrowed_from_lender_5 

				}
			
		}
		
		allow = {
				age = 16
			is_landed = yes
				any_playable_ruler  = {
					trait = money_lender
					wealth = 50
					
				}
			
		}
		
		effect = {

		wealth = 300
		prestige = -50
		add_character_modifier = {
				name = borrowed_from_lender_5
				duration = -1
				inherit = yes
			}
		remove_character_modifier = borrowed_from_lender_4
			
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				wealth = 0
				war = no
			}
			modifier = {
				factor = 0
				wealth = 200
				war = yes
			}	
			modifier = {
				factor = 20
				wealth = 10
				war = yes
			}
			modifier = {
				factor = 0.03 # Slow it down
			}
		}
	}



##########################################
#### Geld zurckzahlen 1
##########################################




	repay_money_merc_1 = {
		potential = {

			has_character_modifier = borrowed_from_lender_1 
			
			
		}
		
		allow = {
			wealth = 350
			has_character_modifier = borrowed_from_lender_1 	
			
		}
		
		effect = {
			character_event = { id = flogi_finanz.16 days = 0 }
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 100
				wealth = 500
				war = no
			}
			modifier = {
				factor = 0.1
				wealth = 1000
				war = yes
			}			
			
		}
	}


##########################################
#### Geld zurckzahlen 2
##########################################




	repay_money_merc_2 = {
		potential = {

			has_character_modifier = borrowed_from_lender_2
			
			
		}
		
		allow = {
			wealth = 350
			has_character_modifier = borrowed_from_lender_2	
			
		}
		
		effect = {
			character_event = { id = flogi_finanz.17 days = 0 }
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 100
				wealth = 500
				war = no
			}
			modifier = {
				factor = 0.1
				wealth = 1000
				war = yes
			}			
			
		}
	}

##########################################
#### Geld zurckzahlen 3
##########################################




	repay_money_merc_3 = {
		potential = {

			has_character_modifier = borrowed_from_lender_3
			
			
		}
		
		allow = {
			wealth = 350
			has_character_modifier = borrowed_from_lender_3	
			
		}
		
		effect = {
			character_event = { id = flogi_finanz.18 days = 0 }
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 100
				wealth = 500
				war = no
			}
			modifier = {
				factor = 0.1
				wealth = 1000
				war = yes
			}			
			
		}
	}

##########################################
#### Geld zurckzahlen 4
##########################################




	repay_money_merc_4 = {
		potential = {

			has_character_modifier = borrowed_from_lender_4
			
			
		}
		
		allow = {
			wealth = 350
			has_character_modifier = borrowed_from_lender_4
			
		}
		
		effect = {
			character_event = { id = flogi_finanz.19 days = 0 }
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 100
				wealth = 400
				war = no
			}
			modifier = {
				factor = 0.1
				wealth = 1000
				war = yes
			}			
			
		}
	}

##########################################
#### Geld zurckzahlen 5
##########################################




	repay_money_merc_5 = {
		potential = {

			has_character_modifier = borrowed_from_lender_5
			
			
		}
		
		allow = {
			wealth = 350
			has_character_modifier = borrowed_from_lender_5	
			
		}
		
		effect = {
			character_event = { id = flogi_finanz.20 days = 0 }
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 100
				wealth = 400
				war = no
			}
			modifier = {
				factor = 0.1
				wealth = 1000
				war = yes
			}			
			
		}
	}



##########################################
#### Investition in die Wirtschaft des eigenen Landes
##########################################




	investition_1 = {
		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_INVEST
				value = vanilla_INVEST
			}
			}
			holder_scope = { is_patrician = yes }
			NOT = { 
			OR = {
			has_character_modifier = investition_klein_1 
			has_character_modifier = investition_klein_2 
			has_character_modifier = investition_klein_3
			has_character_modifier = investition_gro_1  
			has_character_modifier = investition_gro_2 
			has_character_modifier = investition_gro_3
			has_character_modifier = investition_riesig_1  
			has_character_modifier = investition_riesig_2  
			has_character_modifier = investition_riesig_3
			has_character_modifier = investition_fail  
			}
			}
			
		}
		
		allow = {
			holder_scope = { is_patrician = yes }	
			
		}
		
		effect = {
			character_event = { id = flogi_finanz.21 days = 0 }
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 100
				wealth = 500
				war = no
			}
			modifier = {
				factor = 50
				wealth = 200
			}			
			
		}
	}

##########################################
#### Investition in die Wirtschaft eines fremden Landes
##########################################




	investition_2 = {
		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_INVEST
				value = vanilla_INVEST
			}
			}
			holder_scope = { is_patrician = yes }
			NOT = { 
			OR = {
			has_character_modifier = investition_ausland_klein_1 
			has_character_modifier = investition_ausland_klein_2 
			has_character_modifier = investition_ausland_klein_3
			has_character_modifier = investition_ausland_gro_1  
			has_character_modifier = investition_ausland_gro_2 
			has_character_modifier = investition_ausland_gro_3
			has_character_modifier = investition_ausland_riesig_1  
			has_character_modifier = investition_ausland_riesig_2  
			has_character_modifier = investition_ausland_riesig_3 
			}
			}
			
			
		}
		
		allow = {
			holder_scope = { is_patrician = yes }
				
			
		}
		
		effect = {
			random_independent_ruler = { 
			character_event = {
							id = flogi_finanz.22 days = 1 tooltip = EVTTOOLTIP38011
						}
			}				
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 100
				wealth = 500
				war = no
			}
			modifier = {
				factor = 50
				wealth = 200
			}			
			
		}
	}


}